Version 2.1.5
- Liquid
- Added warning when Reflection Probe doesn’t have mipmaps to notify user that roughness will not work
- Fixed liquid rendering using incorrect depth values on HDRP
- Fixed collisions having incorrect scale during Initial State Baking
- Smoke
- Added functionality to control Smoke & Fire playback via Timeline
- Fixed Void not deleting fuel
- Fixed Texture Emitter not working
- Fixed Particle Emitter emitting particles in wrong position under certain circumstances
- Fixed hardware compatibility check on apple devices
- Fixed Downscale not working when using Single Pass Instanced rendering for VR
- Fixed rendering issues when using Multi Pass rendering for VR
- Fixed excessive noise present in rendering when smoke is close to opaque objects
- Small amount of noise left and is intended
- Fixed incorrect rendering when using Physical Camera
- Fixed memory leak when using D3D12
- Fixed simulation breaking when certain manipulators had scale of 0
- Minor Activation UI changes
Version 2.0.2
- Updated Activation popup UI
- Updated Menu Bar item names