v0.7.2
- Fixed corrupted data on empty frames.
- Fixed a crash when creating a Blueprint inherited from ZibraGDSActor.
- Fixed missing name in ZibraGDS Playback Track.
- Fixed tangents getting broken after reimport or streaming method change.
- Fixed frame sync when using ZibraGDS Playback Track for Sequencer.
- Exposed asset’s read-only property to Blueprint.
- Added option to activate plugin using
ZIBRAGDS_UNREAL_LICENSE_KEY and ZIBRAGDS_UNREAL_LICENSE_SERVER ENV variables.
- ZibraGDS Import window preserves the last used settings during the editor session.
v0.7.1
- Material slots are now located in the ZibraGDS asset. You can override materials in the actor too.
- Added names to material slots.
- Added “Find Material” option in import window to auto-detect existing material asset by matching material slot name and material asset name.
- Added “Trim Empty Frames” option in import window to remove empty frames on sequence edges.
- Fixed occasional missing materials on import.
- Fixed editor freeze when editing ZibraGDS asset properties.
v0.7.0
- Added an option to compute and bake tangents during import using the MikkT method.
- Added an option to compute tangents at runtime.
- Added an asset editor for ZibraGDS assets with related sequence info.