- Added an option to compute and bake tangents during import using the MikkT method.
- Added option to compute tangents at runtime.
- Added asset editor for ZibraGDS assets with related sequence info.
- Added a Reimport button inside the ZibraGDS asset.
- Added custom ZibraGDS Playback track for the Sequencer.
- Added support for up to 3 UV channels.
- Added streaming options for ZibraGDS actor: From RAM and From Disk.
- Added custom depth and stencil support.
- Added Translucency Sorting parameters.
- Added speed multiplier properties.
- Added option to generate velocity from geometry with constant topology.
- Added support for lighting channels.
- Added tooltips for compression and actor properties.
- Added automatic triangulation during compression for meshes with N-gons.
- Fixed incorrect mesh transforms when compressing Alembic with submeshes.
- Fixed a bunch of different crashes during compression caused by unexpected data.
- Fixed missing material slots after compression on some Alembics.
- Fixed missing attributes after compression on some Alembics.
- Optimized VRAM footprint of ZibraGDS mesh.