v0.7.1
- Material slots are now located in the ZibraGDS asset. You can override materials in the actor too.
- Added names to material slots.
- Added “Find Material” option in import window to auto-detect existing material asset by matching material slot name and material asset name.
- Added “Trim Empty Frames” option in import window to remove empty frames on sequence edges.
- Fixed occasional missing materials on import.
- Fixed editor freeze when editing ZibraGDS asset properties.
v0.7.0
- Added an option to compute and bake tangents during import using the MikkT method.
- Added an option to compute tangents at runtime.
- Added asset editor for ZibraGDS assets with related sequence info.
- Added a Reimport button inside the ZibraGDS asset.
- Added custom ZibraGDS Playback track for the Sequencer.
- Added support for up to 3 UV channels.
- Added streaming options for ZibraGDS actor: From RAM and From Disk.
- Added custom depth and stencil support.
- Added Translucency Sorting parameters.
- Added speed multiplier properties.
- Added option to generate velocity from geometry with constant topology.
- Added support for lighting channels.