• Added an option to compute and bake tangents during import using the MikkT method.
  • Added option to compute tangents at runtime.
  • Added asset editor for ZibraGDS assets with related sequence info.
  • Added a Reimport button inside the ZibraGDS asset.
  • Added custom ZibraGDS Playback track for the Sequencer.
  • Added support for up to 3 UV channels.
  • Added streaming options for ZibraGDS actor: From RAM and From Disk.
  • Added custom depth and stencil support.
  • Added Translucency Sorting parameters.
  • Added speed multiplier properties.
  • Added option to generate velocity from geometry with constant topology.
  • Added support for lighting channels.
  • Added tooltips for compression and actor properties.
  • Added automatic triangulation during compression for meshes with N-gons.
  • Fixed incorrect mesh transforms when compressing Alembic with submeshes.
  • Fixed a bunch of different crashes during compression caused by unexpected data.
  • Fixed missing material slots after compression on some Alembics.
  • Fixed missing attributes after compression on some Alembics.
  • Optimized VRAM footprint of ZibraGDS mesh.