v1.2.2
- Improved frustum culling logic. Shadows can be preserved when the volume is culled.
- Framecount property exposed in blueprints.
- Fixed glitch when camera entering volume’s bbox.
- Fixed lighting for point and spot lights when volume have baked transforms that are far from the origin.
v1.2.1
- Slightly improved memory footprint and rendering speed.
- Fixed rendering when geometry intersects the volume.
- Fixed depth culling when the camera is inside the volume.
- Added ability to skip channels for compression in Per Channel Compression Settings.
v1.2.0
- Heterogeneous Volumes support
- Frustum and distance culling
- Support of gradients for density color
- Voxel filtering control
- Volume Resolution parameter to render volume in lower resolution
- Reduced memory footprint