v1.2.4
- Added depth fade feature for smooth intersection of effect with geometry
- Fixed Density Scattering Color Gradient not applied to the effect when using Heterogeneous volumes.
- Fixed a bug when the effect was rendered completely black with no lighting.
- Fix the crash when reopening a project that contains ZibraVDB with specific transforms.
- Exposed ray marching parameters for reflections.
v1.2.3
- Added lighting channel support.
- Fixed rendering of effect when compressed with Compression Quality 1.0.
- Fixed crash when compressed effect more than 2GB in size.
- Frame Count property exposed to blueprints.
- Fixed logic for choosing lights that should affect volume.
v1.2.2
- Improved frustum culling logic. Shadows can be preserved when the volume is culled.
- Framecount property exposed in blueprints.
- Fixed glitch when camera entering volume’s bbox.
- Fixed lighting for point and spot lights when volume have baked transforms that are far from the origin.
v1.2.1
- Slightly improved memory footprint and rendering speed.
- Fixed rendering when geometry intersects the volume.