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Zibra Effects

Zibra Smoke & Fire

Detector is used to read various data from the simulation. It can also be used to light up the scene based on the simulated fire.

Adding Detector

  1. Right click in Hierarchy, and select “Zibra Smoke And Fire -> Detector”.

    Note that if you right click specifically on your Smoke And Fire object, as shown on the screenshot, you can skip step 2.

    https://lh7-us.googleusercontent.com/EDCBKdaUwgyXeLcZ_z1DRp2qrabZIRrwU4_ePZuU5HNbM2T_u9X0hOBvr_NSLXIw-vUvQVQY2fImeABGkuYFPGhuaTeqCVTjk_Zn1d2lcfkuUsIA4evV-YUwp2efPKpandBDRs0w1QSOBz1pRiJ5JB8

  2. Open Inspector for your Smoke And Fire object, and press the Add button in the list of manipulators to add. You can also use the Add all button to add all manipulators to your Smoke And Fire instance.

    You may also need to expand the list of colliders to add by pressing the “Add Manipulators” button first.

    https://lh7-us.googleusercontent.com/PGoyF77BjfcS4pOCag1DU9klv4LHguqyWfpt6mtuXYh67JJSODfRVI65xhBgAGMvko7Jzt8p61k6--1hzOXt8CAFZt55Sz-qZr3fHbRrQUc-K8kAfAJiXJS35yaO7buUpWA9Xqbt0yRcDgJzfwJslv4

Detector parameters