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Detector is used to read various data from the simulation. It can also be used to light up the scene based on the simulated fire.
Right click in Hierarchy, and select “Zibra Smoke And Fire -> Detector”.
Note that if you right click specifically on your Smoke And Fire object, as shown on the screenshot, you can skip step 2.
Open Inspector for your Smoke And Fire object, and press the Add button in the list of manipulators to add. You can also use the Add all button to add all manipulators to your Smoke And Fire instance.
You may also need to expand the list of colliders to add by pressing the “Add Manipulators” button first.
Light To Control
Selects light that will be used by this detector to pass light from simulation to the scene. Optional.
Relative Brightness
Scale of brightness set to the light. Does nothing if Light To Control is set to None
Average brightness (read-only)
Average brightness inside the detector.
Relative center of illumination (read-only)
Center of illumination relative to detector volume.
Avg. smoke amount (read-only)
Average amount of smoke inside the detector.
Avg. fuel amount (read-only)
Average amount of fuel inside the detector.
Avg. heat energy (read-only)
Average amount of heat energy inside the detector.
Volume (read-only)
Calculated volume of the detector.