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Emitters are used to emit Smoke and/or Fuel at specified temperature.
You need at least one Emitter, Texture Emitter or Particle Emitter for simulation to have any smoke or fire.
When you first create Zibra Smoke And Fire, one Emitter is automatically created and added to it.
Right click in Hierarchy, and select “Zibra Smoke And Fire -> Emitter”.
Note that if you right click specifically on your Smoke And Fire object, as shown on the screenshot, you can skip step 2.
https://lh7-us.googleusercontent.com/sicLiyLcVHJXbypXX3AT2pGfpS80oc6L-SdS7YtGdRrH80s9cTj4DA-1EEKRkJUtdxTTnNzSZykVANRjJvgteO1Q-ZADq392SPbJMnaPXQ58m3O_HjT_xuNqMimNnBfmQZLsWzUiwAuJZK6VBJJ52jI
Open Inspector for your Smoke And Fire object, and press the Add button in the list of manipulators to add. You can also use the Add all button to add all manipulators to your Smoke And Fire instance.
You may also need to expand the list of colliders to add by pressing the “Add Manipulators” button first.
https://lh7-us.googleusercontent.com/O1VSvJ0vwbP02KtqYy9DAEUfgEH2-N7i7eJLNpJOje6ojDs6hXp9S0SEqLc-MVb5vy6HvJgpRyVe-e-q4wEHo2lwfxLyeNGaEVT4Ndg7N10e-Trp1Epi6a9lHwR2KJBrT23720yrRmWq4TsInHoyoAc
Initial Velocity
Initial speed of the emitted smoke/fuel.
Smoke Color
Color of emitted smoke. Only has effect in Colored Smoke simulation mode.
Smoke Density
Amount of smoke emitted each simulation iteration.
Emitter Temperature
Temperature of emitted fuel. Only has an effect in Fire simulation mode.
Emitter Fuel
Amount of fuel emitted each simulation iteration
Use Object Velocity
Whether to apply velocity of emitter GameObject to emitted smoke/fuel.
If enabled, sum of GameObject’s velocity and Initial Velocity is used for smoke/fuel emission.