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Zibra Effects

Zibra Smoke & Fire

Emitters are used to emit Smoke and/or Fuel at specified temperature.

You need at least one Emitter, Texture Emitter or Particle Emitter for simulation to have any smoke or fire.

When you first create Zibra Smoke And Fire, one Emitter is automatically created and added to it.

Adding Emitter

  1. Right click in Hierarchy, and select “Zibra Smoke And Fire -> Emitter”.

    Note that if you right click specifically on your Smoke And Fire object, as shown on the screenshot, you can skip step 2.

    https://lh7-us.googleusercontent.com/sicLiyLcVHJXbypXX3AT2pGfpS80oc6L-SdS7YtGdRrH80s9cTj4DA-1EEKRkJUtdxTTnNzSZykVANRjJvgteO1Q-ZADq392SPbJMnaPXQ58m3O_HjT_xuNqMimNnBfmQZLsWzUiwAuJZK6VBJJ52jI

  2. Open Inspector for your Smoke And Fire object, and press the Add button in the list of manipulators to add. You can also use the Add all button to add all manipulators to your Smoke And Fire instance.

    You may also need to expand the list of colliders to add by pressing the “Add Manipulators” button first.

    https://lh7-us.googleusercontent.com/O1VSvJ0vwbP02KtqYy9DAEUfgEH2-N7i7eJLNpJOje6ojDs6hXp9S0SEqLc-MVb5vy6HvJgpRyVe-e-q4wEHo2lwfxLyeNGaEVT4Ndg7N10e-Trp1Epi6a9lHwR2KJBrT23720yrRmWq4TsInHoyoAc

Emitter parameters