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Liquid emitters are used for emitting liquid, if you want to spawn liquid you need these.
When you first create Zibra Liquid, the Emitter is automatically created and added to it. If you don’t need additional ones you can skip adding additional emitters and go right to Emitter parameters
Right click in Hierarchy, and select “Zibra Liquid -> Emitter”
Note that if you right click specifically on your liquid object you can skip step 2
Open Inspector for your liquid object, and press the Add button in the list of manipulators to add. You can also use the Add all button to add all manipulators to your liquid instance.
You may also need to expand the list of colliders to add by pressing the “Add Manipulators” button first.
Emitter statistics (read only)
When you start the play mode you’ll be able to keep track of how many particles were emitted. You can also access those values via scripts, via “createdParticlesTotal” and “createdParticlesPerFrame” attributes.
Volume Per Sim Time
Amount of liquid that is emitted per unit of Simulation Time.
Initial Velocity
Initial speed of the emitted particles.