On Unity 2023.2, when using HDRP and DX12 graphics API, there’s a chance of crash
When Foam is enabled, regions of the liquid that generate foam will use Material 1 for rendering regardless of material settings
Depending on certain project settings and the presence of other render related render components and/or packages, liquid/smoke rendering may be flipped upside down on Android and/or iOS builds
When using non uniform scale with Neural SDF, it will be skewed
On URP, you may get the following error:
IndexOutOfRangeException: Index was outside the bounds of the array.
UnityEngine.Rendering.Universal.ScriptableRenderer.SetupNativeRenderPassFrameData (UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean isRenderPassEnabled) (at ./Library/PackageCache/[email protected]/Runtime/NativeRenderPass.cs:113)
When Foam is enabled, regions of the liquid that generate foam will use Material 1 for rendering regardless of material settings
Depending on certain project settings and the presence of other render related render components and/or packages, liquid rendering may be flipped upside down on Android and/or iOS builds
When using non uniform scale with Neural SDF, it will be skewed
When the manipulator’s scale has a 0 value on any axis, it will break the simulation.
On URP, you may get the following error:
<aside> 🚨 IndexOutOfRangeException: Index was outside the bounds of the array. UnityEngine.Rendering.Universal.ScriptableRenderer.SetupNativeRenderPa ssFrameData (UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean isRenderPassEnabled) (at ./Library/PackageCache/[email protected]/Runti me/NativeRenderPass.cs:113)
</aside>