On Unity 2023.2, when using HDRP and DX12 graphics API, there’s a chance of crash
On Unity 2023.2, when using HDRP and DX11 graphics API, visualize SDF in smoke will ignore depth buffer
Depending on certain project settings and the presence of other render related render components and/or packages, liquid/smoke rendering may be flipped upside down on Android and/or iOS builds
When using non uniform scale with Neural SDF, it will be skewed
On URP, you may get the following error:
IndexOutOfRangeException: Index was outside the bounds of the array.
UnityEngine.Rendering.Universal.ScriptableRenderer.SetupNativeRenderPassFrameData (UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean isRenderPassEnabled) (at ./Library/PackageCache/[email protected]/Runtime/NativeRenderPass.cs:113)
When using non uniform scale with Neural SDF, it will be skewed
When the manipulator’s scale has a 0 value on any axis, it will break the simulation.
On URP, you may get the following error:
<aside> 🚨 IndexOutOfRangeException: Index was outside the bounds of the array. UnityEngine.Rendering.Universal.ScriptableRenderer.SetupNativeRenderPa ssFrameData (UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean isRenderPassEnabled) (at ./Library/PackageCache/[email protected]/Runti me/NativeRenderPass.cs:113)
</aside>