• Multiple overlapping project shadows might have artifacts on UE 5.3.
  • Path to the VDB sequence with spaces or dots in it might fail the import process.
  • Packaging of blueprint-only projects is not supported. Convert project to C++.
  • Compression can be much slower if the import window is not in focus.
  • When removing elements from “Reflective Meshes”, meshes can still have reflections. Manually remove “Overlay Material” on the mesh to fix this.