- Using ZibraVDBActor as a Child Actor in blueprints might have slightly worse performance.
- The first render with MRQ might produce incorrect results. Just render again to get the correct result.
- Multiple overlapping project shadows might have artifacts on UE 5.3.
- The path to the VDB sequence with spaces or dots might fail the import process.
- Packaging of blueprint-only projects is not supported. Convert project to C++.
- When removing elements from “Reflective Meshes”, meshes can still have reflections. Manually remove “Overlay Material” on the mesh to fix this.
- Reflections don’t work when Hardware Ray Tracing is enabled.