• Using ZibraVDBActor as a Child Actor in blueprints might have slightly worse performance.
  • Multiple overlapping projected shadows might have artifacts on UE 5.3.
  • The path to the VDB sequence with spaces or dots might fail the import process.
  • Packaging of blueprint-only projects is not supported. Convert the project to C++.
  • When removing elements from “Reflective Meshes”, meshes can still have reflections. Manually remove “Overlay Material” on the mesh to fix this.
  • Reflections don’t work when Hardware Ray Tracing is enabled.