- Using ZibraVDBActor as a Child Actor in blueprints might have slightly worse performance.
- Multiple overlapping projected shadows might have artifacts on UE 5.3.
- Packaging of blueprint-only projects is not supported. Convert the project to C++.
- When removing elements from “Reflective Meshes”, meshes can still have reflections. Manually remove “Overlay Material” on the mesh to fix this.
- Reflections don’t work when Hardware Ray Tracing is enabled.