Go back to documentation on product:

Zibra Effects

Zibra Smoke & Fire

Emitter for Effect Particles. Effect Particles do not affect main Smoke & Fire simulation, and are simulated separately, but they are moved based on the main simulation.

Adding Particle Emitter

  1. Right click in Hierarchy, and select “Zibra Smoke And Fire -> Particle Emitter”.

    Note that if you right click specifically on your Smoke And Fire object, as shown on the screenshot, you can skip step 2.

    https://lh7-us.googleusercontent.com/A0siZxNifsTPkadTvFfPvsJfqVTmdOfOnEQo8YrCTgNRh1kqKCkCA1rc4j7EBayRA2oudTaxICnjL55YLaom1_fKo1snPVVJb6sOHeySAaz7uKUquXzjJJe9Q0XMSINi6Trsnjia06xpCyiVX7BuNqs

Open Inspector for your Smoke And Fire object, and press the Add button in the list of manipulators to add. You can also use the Add all button to add all manipulators to your Smoke And Fire instance.

You may also need to expand the list of colliders to add by pressing the “Add Manipulators” button first.

https://lh7-us.googleusercontent.com/slHarksohtuzb_WdJRh1vjmWnRXaaZh5YliZxj8bGpWTYVJgRVKvqwoI4-gZ5rzutL5nwTZ8Mva9bh5Tth4OfPVE8_tAcsQUCcNPrIlPqwWtTU9enM6Us_J9pI3oRsZyZ3eVpd-f0I9caGaKiYx-bpE

Particle Emitter parameters