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Zibra Effects

Zibra Smoke & Fire

Zibra Liquid

SDF Components

<aside> đź’ˇ Each manipulator has an SDF component that defines its shape.

You can switch an SDF component for another one, e.g. you can create a force field object, and then switch from analytic SDF to neural SDF.

Those SDF components also have some parameters you can change.

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SDF Parameters

To adjust size, position and rotation of an SDF, adjust the transform of the GameObject containing corresponding SDF.