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<aside> đź’ˇ Each manipulator has an SDF component that defines its shape.
You can switch an SDF component for another one, e.g. you can create a force field object, and then switch from analytic SDF to neural SDF.
Those SDF components also have some parameters you can change.
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Analytic SDF
Define one of simple shapes
Neural SDF
Define complex shape based on static mesh
Skinned Mesh SDF
Define complex shape based on skinned mesh
Terrain SDF
Define terrain shape
Chosen SDF type (Analytic SDF only)
Defines which shape SDF has.
Invert SDF
Inverts your shape. For example inverted box will include all points in space, except those that are inside the box.
Surface Distance
Offset for distance to surface. With this parameter you can make the SDF a little bit “smaller” or “bigger”.
To adjust size, position and rotation of an SDF, adjust the transform of the GameObject containing corresponding SDF.