Required Unity version
2021.3 or later (latest patch version is recommended)
Supported Render Pipelines
Built-in RP (BRP), URP, HDRP
VR Support
- VR is only supported in Zibra Effects
- Liquid - Supported only in Unity Render mode
- Smoke & Fire - Supported only in Single Pass Instanced mode, except for
the Effect Particles feature
Editor platforms
- Windows
- Supported Graphic APIs: DX11, DX12, Vulkan
- Supported CPU Architectures: x64
- macOS
- Supported APIs: Metal
- Smoke & Fire requires a device with
MTLReadWriteTextureTier2 support. Intel Macs without
dedicated GPU will likely not satisfy that. All Apple Silicon
macs do satisfy this requirement.
- Supported CPU Architectures: x64, arm64
<aside>
💡 Please note that when using Zibra Effects in Editor, it verifies license on each
Editor launch, which requires Internet connection.
If you are not connected to the Internet, you may not be able to use certain
features in Editor. You can disconnect from the internet after license
verification.
Player builds don’t have any license verification and will always work after build.
</aside>
Build platforms
- Windows
- Supported Graphic APIs: DX11, DX12, Vulkan
- Supported CPU Architectures: x64
- UWP
- Supported Graphic APIs: DX11, DX12
- Supported CPU Architectures: x64
- macOS
- Supported Graphic APIs: Metal
- Supported CPU Architectures: x64, arm64
- iOS
- Supported Graphic APIs: Metal
- Supported CPU Architectures: arm64
- Supported OS: iOS 12 or later
- Supported Devices: iPhone 6s or newer (Metal GPU Family Apple3 or
higher)
- Supported Xcode versions: 14.2 or newer
- iOS Simulator is unsupported
- You can run iOS build on Apple Silicon instead
- Android
- Supported Graphic APIs: OpenGL ES 3.2, Vulkan
- Smoke & Fire doesn’t support OpenGL, only Liquid will work
when targeting OpenGL
- OpenGL support for Smoke will be added in future
release
- Supported CPU Architectures: armv7, arm64
- Supported OS: Android 7.0 or later
- Meta Quest 2 & Quest Pro are supported in Zibra Effects
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