Go back to documentation on product:

Zibra Effects

Zibra Liquid

Voids are used to destroy liquid. Since there’s a limit to the maximum number of particles in Zibra Liquid instance, you need to destroy particles for your emitters to keep emitting liquid continuously. But if it’s fine for you that the emitters will stop at some point, the usage of voids is optional.

Adding Void

  1. Right click in Hierarchy, and select “Zibra Liquid -> Void”

    Note that if you right click specifically on your liquid object you can skip step 2

    https://lh7-us.googleusercontent.com/foiRlwZgSj7zsStPZ-Qba6l9cs644XhSj7-wfjGL5NJKuC4tWzg_9VSPCLfjPBbteTaTcM1Dx4bcTKIBbNLJ7AIk0Z6wc53V0pJD5JRdc2-DXtQu5p123EDuZyyOLeGPtAoh4u6k9P98iKJDEVYOJnY

Open Inspector for your liquid object, and press the Add button in the list of manipulators to add. You can also use the Add all button to add all manipulators to your liquid instance.

You may also need to expand the list of colliders to add by pressing the “Add Manipulators” button first.

Void parameters