Ease of use
The focus is on giving the plugin users the smoothest transition to new technology by designing an intuitive and simple interface. It takes only a few clicks inside the game engine to set fluid up and see the desired results.
Real-time simulation
Zibra Liquids does not use a surface simulation approach. We create simulations with particles. This allows game developers to create more complex effects. Zibra Liquids is a GPU-powered technology that simulates several millions of particles on high-end hardware, hundreds of thousands of particles on laptops, and tens of thousands of particles on mobile devices, all in real-time. It assures CG-level physical and visual quality in real-time and best-in-class game performance.
Multiple visual and physical presets
The technology is capable of real-time transition between physical and visual parameters, such as stiffness, boundary force, metalness, opacity, refraction, reflection, and many others. No complicated fine-tuning is required — users get the desired solution straight out of the box.
By using a default simulation preset you can simplify the setup process to create a specific type of simulation. Then you can finetune the parameters to your liking. Among the available presets you can find for instance: pool water, seawater, foam, liquid metal, white paint, and others. In the new versions, we are going to add new presets. To learn more about how presets work in Unity, see the documentation
https://docs.unity3d.com/Manual/Presets.html
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Gravity control
Everything is in the users’ control now, even gravity. Gravity affects the entire liquid. This feature brings new ideas for game mechanics that used to be impossible to create. Users can unleash their creativity and approach game design from a brand-new angle.