Version 2.1.5
- Added functionality to control Smoke & Fire playback via Timeline
- Fixed Void not deleting fuel
- Fixed Texture Emitter not working
- Fixed Particle Emitter emitting particles in wrong position under certain circumstances
- Fixed hardware compatibility check on apple devices
- Fixed Downscale not working when using Single Pass Instanced rendering for VR
- Fixed rendering issues when using Multi Pass rendering for VR
- Fixed excessive noise present in rendering when smoke is close to opaque objects
- Small amount of noise left and is intended
- Fixed incorrect rendering when using Physical Camera
- Fixed memory leak when using D3D12
- Fixed simulation breaking when certain manipulators had scale of 0
- Minor Activation UI changes
Version 2.1.4
- Updated UI to be more user friendly
- Smoke & Fire
- Added Visualize SDF feature
- Extended Particle Emitter
- Now has an option to use kinematics instead of following
smoke direction
- Now has an option to emit smoke/fuel at a given temperature
- Fixed invalid emitted logic when using multiple emitters and
switching them on/off
- Fixed alpha channel not working in Particle Color property of Particle
Emitter