Version 2.1.5
- Added warning when Reflection Probe doesn’t have mipmaps to notify user that roughness will not work
- Fixed liquid rendering using incorrect depth values on HDRP
- Fixed collisions having incorrect scale during Initial State Baking
- Fixed incorrect rendering when using Physical Camera
- Fixed memory leak when using D3D12
- Fixed simulation breaking when certain manipulators had scale of 0
- Minor Activation UI changes
Version 2.1.3
- Fixed Neural SDF inaccuracy on the edge of Neural SDF’s bounding box