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Colliders are manipulators that collide with liquid. They apply force to the liquid and can optionally receive force back from the liquid.
Right click in the Hierarchy window, and select “Zibra Liquid -> Analytic Collider -> Your preferred shape”
That creates a new GameObject, with Liquid Collider and Analytic SDF components and chosen shape pre-configured.
Please note, if you right clicked specifically on your Zibra Liquid object, you can skip step 2
https://lh7-us.googleusercontent.com/db_WlXAbyv7WyhxA7tgVWQnx73z2w7PWIDZFZ9J-ynHcwxD718aj0jZX1oG8lu2zH9sVFTrmWMxprsjaemBLki94HI2jksfDJlkMFBI1zwjH2ySEXfg9GGKY6JQlBr2BF-PIkH4VCUhT_zWJAp6PReY
Open Inspector for your Liquid object, and press the Add button in the list of colliders to add. You can also use the Add all button to add all colliders to your liquid instance.
You may also need to expand the list of colliders to add by pressing the “Add Collider” button first.
https://lh7-us.googleusercontent.com/fMwPRvAL-8rN_U_YZXDKYMpN5CatHgggkq-CVtdZaB3_GuUzh8g9RdYvgTB0Qc4ZJ48Wd63DE0QhlEhKzxxT11ptfMvcD5II9J44lHE8NMDqSut3hnlKMXJdeM2wPOAjGVTqq2KDad4vSPtrAkYm9kQ
After that your collider is ready to be used. You can set its transform in the editor, or move it at runtime.
Open inspector for your selected GameObject. Press Add Component and select “Zibra Liquid -> Zibra Liquid Collider”.
https://lh7-us.googleusercontent.com/kH4IAi4NYLJEzIQAbhwT42KYi5yKGM9fNhE-Ra_7aH9LHiH6cfyQW44qShSb7ExDiHvySH5QH1vjnpfjXX1GqlbpDJKggKGjoPZojxRM-uH7EDxtlLi3UzNEj6QTgasCubWsJab2ZO2J6kK63QRQEDg
In Zibra Liquid Collider add one of the SDF components.
For more information about SDF components, please see SDFs.
https://lh7-us.googleusercontent.com/pi1VhzsrHsvTUSMlUxn-2TqXeNN47P6xy1CiY_ETLNCbLbZwIiCCb9BEyAg71wvMDPoxB4cM6CTSmPYU1b96ugt2FTFdwtr_gz0rbXsFAmtQKosMTEGlcCukm7lkNbJ2ooLVdjLx3D2SHaum7X10mMY
Configure newly created SDF component
Open Inspector for your liquid object, and press the Add button in the list of colliders to add. You can also use the Add all button to add all colliders to your liquid instance.You may also need to expand the list of colliders to add by pressing the “Add Collider” button first.
https://lh7-us.googleusercontent.com/CuyPuUqvJFpU0N3MPE6-4lMPfWcRVU00ghpGDlx8wGnzk_ohrsk-p6qDUx2LNeZ-Fi5lGuvdYZ1w8kNOKOVr_FRW26N0lbsxlPN5V55lw3b1iLimTL7EVvTKvRJVTfz3mUZIduIUwFHVsOR6lbjOB1c
After that your collider is ready to be used. You can set its transform in the editor, or move it at runtime.
Friction
Controls the surface friction of the collider, used for liquid interaction.
Force Interaction
Controls whether liquid can apply force back to the object. You need to add a rigidbody component to the object that has a collider for liquid to apply force to.
Force Interaction Callback
Specifies a callback that gets Force Interactions force and can modify it. Will be called even when Force Interaction is disabled, with correct calculated force, but that force won’t be applied in this case.